![]() Do the math both ways, using *1 and /3 or *2 and /6 and it comes out the same) Base damage * 7 = Damage per bullet NOTE: The above 2 calculations should really have the order swapped for clarity, but the math comes out the same either way Damage per bullet * clip size = Damage per clip Damage per Clip / Complete Cycle = DPS The math for this is confusing the hell out of me, but I think it would be something like this (ignoring amp damage because it's exactly the same on both).Ĭlip size / rounds consumed per shot / fire rate = time to empty clip Time to empty clip + Reload speed = Complete cycle Damage / rounds consumed per shot = Base damage (The x2 for the DPUH can be ignored if you use /3 for both guns instead of /6 for the DPUH. So you can't go by damage per trigger pull, you have to go by damage per round and, ultimately, DPS. ![]() Essentially the "/2" of the amp damage being split between 2 projectiles is cancelled out by the "x2" of there being 2 projectiles.Īlso, as I understand it, if you fire a weapon which consumes six shots with only 2 rounds in the clip you get 1/3 the damage from that shot, though I have not tested this. Yes, the amp damage is split between the two projectiles for the DPUH, but that is mitigated completely by having twice the number of projectiles. We need some real figures here.ĭid nobody else notice that the math in the top post is wrong? I know how the poster came up the the "damage per trigger pull" numbers, but the DPUH number is using the x7 for the number of projectiles instead of x14.Īmp damage will play absolutely zero role in the final numbers. The additional base damage if the dpuh is matched by the explicit's better utilization of the bee. Multiplied by the 7 rounds and fire rate of 6 and you get Multiply that by the 14 projectiles and fire rate of 5 and you get ![]() We'll assume that all 7 rounds from the explicit and 14 from dpuh hit the target.ĭpuh: base damage = 5,000 per projectile Fire rate = 5Įxplicit Harold: base damage = 5,000 Fire rate = 6Įach projectile from dpuh only gets 50% amp damage, so total damage per projectile would be 15,000. If anyone would like to offer some less BS numbers, that would probably help. Here's a thought experiment with completely made up numbers because I don't have the time to look those things up right now. It seems to me that on the surface, you're probably right, although it deserves some scientific research.
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